![]() #Warframe limbo modsRolling Guard: Gives the warframes complete invulnerability to any status effect and damage after they perform a roll.Įlemental Damage: These mods can be applied to any part of their equipment making it so that everything they deal gains bonuses such as fire, poison, cold and more as well as make them proc status effects some of which can remove most of someone's durability or remove shields, Completely ignore durability or part of it, induce radioactivity and Mind Manipulation, turning someone into an ice statue and more.ĭamage Boost: A lot of mods are capable of increasing statistics and damage thousands of times over and sometimes even in the millions or billions, all though the latter would require fairly specific mods.ĭamage Reduction: A lot of mods are also capable of reducing damage taken and increasing resistances or durability for warframes by massive amounts. Warframes are enhanced through the use of mods, these mods include things like:Īdaptation: Gives the warframe extreme resistances to anything that is used against them. While charging additional energy through their Warframe, they potentially double their AP with their melee strikes, in addition to making their opponents completely disintegrate on contact. Channeling: Channeling is a technique all Tenno are capable of.Limbo can completely collapse it in another violent blast as he sees fit. Cataclysm: A violent blast of void energy tears open space within the Material Plane that grants access to a pocket of the Rift Plane, appearing as a swirling sphere of void energy.Rift Surge: Limbo surges void energy through the Rift Plane, amplifying his strength in the process.While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends. Banish: Limbo displaces a target into the Rift Plane, inflicting damage if hostile.Weaknesses: Advanced, concentrated EMPs can restrict the use of his powers Intelligence: Unknown (Capable of outsmarting any foe or overcoming any puzzle they encounter, but this intelligence is dependent on their Operator) Several Sentinels, Archwings and other equipment Standard Equipment: Various types of Grineer, Corpus, Infested, and Tenno weaponry, but is limited to one large weapon, a sidearm, and a melee weapon at a time during missions. Potentially Infinite (His casting range for abilities such as cataclysm is infinite) Range: Extended melee range can be extended to a certain amount with mods, hundreds of meters with most ranged weaponry, Likely Universal with Pseudo- Time Stop (Stops anything in the rift), Cataclysm creates a 40 meter spatial rip. Stamina: Limitless (As a machine he does not experience fatigue, only in destruction of the body is the Operator's link broken) Striking Strength: At least Small Town Class+, likely Small Country Class, possibly higher | Unknownĭurability: At least Small Town level+, likely Small Country level (Can tank hits from Inaros), possibly higher | At least Small Town level+, likely Small Country level (Can tank hits from Inaros), possibly higher Speed: Massively Hypersonic (Can fight evenly against Volt), possibly Relativistic+ or higher reactions/combat speed (Can deflect weapons such as Opticor and Glaxion at a close distance, the former stated to be able to fire a blast of "light energy") All previous abilities, in addition to IncorporealityĪttack Potency: At least Small Town level+, likely Small Country level (Comparable to the likes of Inaros who was capable of performing this feat), possibly higher | At least Small Town level+, likely Small Country level, possibly higher (Can enhance his abilities to a varying degree, can potentially cause dimensional collapse) ![]()
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